DIRECTX 12 AMD FULL
future Xbox cpu bound exclusives DX12 games to have these gains however dx12 games initially 30% gains as they transition from Dx11 to full new dx12 game engines using esram etc toy story/ lord of the rings graphics no deffered rendering. 1000+ characters AI characters on screen.
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“Marketing chose 40% increase slogan as real gains were too unbelievable for the masses to digest” Directx 12 runs better than Mantle on AMD cards. CPU cores n their performance more important in the future games. 600% performance increase on AMD cards running full DX12 game engine. Anandtech AMD cards 7fps to 43fps running Nitrous engine DX12 engine. Here’s a summary of everything discussed with Wardell, provided by NeoGAF member Livelife (verbatim): DX11 ran at 7fps, whereas DX12 ran at 43fps, beating out AMD’s own API, Mantle, which managed 41fps.
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The AMD GPU claim of 600% improved performance is based on an Anandtech benchmark, running Oxide’s Swarm Tech demo on both DX11 and DX12 on an AMD Radeon R9 290X. Wardell revealed that DX12 can manage 600K draw calls – essentially, the amount of objects that can feature on-screen at one time – comparing it to the meagre 6K draw calls that DX9 could render. The Inner Circle interviewed Wardell on their latest podcast. The claims come courtesy of The Inner Circle, a group of Xbox One gamers who cover related news, interviews, and rumours associated with their console of choice. DirectX 12, due to ship with the forthcoming Microsoft operating system Windows 10, is able to handle 600K draw calls and boost AMD card performance by 600%, according to Stardock CEO Brad Wardell.